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RELEASED / SOLO DEVELOPMENT / WINDOWS

Blocks and Bombs

A falling-block puzzle game built around explosive powerups, physical reactions, and quick decisions.

Blocks and Bombs gameplay
STATUS
Released on Itch.io
MY ROLE
Solo developer
SCOPE
Gameplay · UI/UX · 3D visuals · Release

THE GAME

A familiar puzzle.
An explosive twist.

Blocks and Bombs reimagines falling-block puzzles with bomb powerups and physics-driven reactions. Place blocks, manage limited space, and decide when to use a board-clearing tool.

I developed the game as a solo project, taking responsibility for gameplay programming, powerups, 3D presentation, UI/UX, scoring, balancing, testing, and release preparation.

DEVELOPMENT HIGHLIGHTS

Built around the next decision.

Bomb cube powerups

Destroy nearby blocks to clear space and recover when the board is close to filling up.

Ice bomb behavior

Freeze blocks and change how they settle, adding another way to control the playfield.

Physics-driven feedback

Block destruction, collision reactions, and animation give each clear a physical response.

Scoring & difficulty

Score chasing and difficulty progression maintain pressure as the board fills.

UI & game-state clarity

Menus, score visibility, and feedback support quick decisions during a run.

Packaging & release

A tested Windows build was packaged and published on Itch.io for players to download.

GAMEPLAY

One board. Plenty of possibilities.

Blocks and Bombs trailer

Blocks enter the board, powerups activate, and bombs clear space as the score and pressure build.

SOLO DEVELOPMENT

From prototype to public release.

I built the board, placement logic, destruction rules, and scoring loop, then expanded the game with bomb cubes, ice bombs, collision reactions, and difficulty progression.

The final stages focused on UI readability, visual feedback, pacing, and preparing the Windows build for publication. Blocks and Bombs is my first shipped game.

Play / download on Itch.io ↗

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